You probably have been fooled before. A picture that looked like a photo was not real at all, it was actually a computer generated image. Whether in a movie, a game or a commercial, Photorealism is everywhere. To achieve such a resemblance to life, a couple of points need to be considered. One of the most important ones deals with the level of detail of the 3D objects and textures used - with augmentable and other Remesh tools. A reasonable amount can be achieved through different methods. Whichever one you use, they all provide you with a 3D object that is made up out of a lot of data. This is not only harder to work with, it also results in huge file sizes which take up a lot of space. The resolution is to optimize both the 3D object and the textures associated with it. Read more