I want to live in a world created by art, not just decorated with it

I want to live in a world created by art, not just decorated with it

I want to live in a world created by art, not just decorated with it

I want to live in a world created by art, not just decorated with it

I want to live in a world created by art, not just decorated with it

- BANKSY

- BANKSY

- BANKSY

- BANKSY

- BANKSY

The OZM Art Space Gallery
lives on in virtual space.

The OZM Art Space Gallery
lives on in virtual space.

The OZM Art Space Gallery
lives on in virtual space.

The OZM
Art Space Gallery
lives on in virtual space.

The OZM Art Space Gallery
lives on in virtual space.

- EXPERIENCE ART LIKE NEVER BEFORE

- EXPERIENCE ART LIKE NEVER BEFORE

- EXPERIENCE ART LIKE NEVER BEFORE

- EXPERIENCE ART LIKE NEVER BEFORE

- EXPERIENCE ART LIKE NEVER BEFORE

The OZM Art Space Gallery not only embodied graffity and street art but was often understood as a piece of art itself. This ephemeral place no longer exists today. As a true vestige of the past, the OZM project freezes this artistic monument in time thanks to a reconstruction of the building and its artworks in virtual reality. Using photogrammetry we are transferring real exhibitions into the virtual world and aim to preserve them for all time.

The OZM Art Space Gallery not only embodied graffity and street art but was often understood as a piece of art itself. This ephemeral place no longer exists today. As a true vestige of the past, the OZM project freezes this artistic monument in time thanks to a reconstruction of the building and its artworks in virtual reality. Using photogrammetry we are transferring real exhibitions into the virtual world and aim
to preserve them for all time.

The OZM Art Space Gallery not only embodied graffity and street art but was often understood as a piece of art itself. This ephemeral place no longer exists today. As a true vestige of the past, the OZM project freezes this artistic monument in time thanks to a reconstruction of the building and its artworks in virtual reality. Using photogrammetry we are transferring real exhibitions into the virtual world and aim
to preserve them for all time.

The OZM Art Space Gallery not only embodied graffity and street art but was often understood as a piece of art itself. This ephemeral place no longer exists today. As a true vestige of the past, the OZM project freezes this artistic monument in time thanks to a reconstruction of the building and its artworks in virtual reality. Using photogrammetry we are transferring real exhibitions into the virtual world and aim
to preserve them for all time.

The OZM Art Space Gallery not only embodied graffity and street art but was often understood as a piece of art itself. This ephemeral place no longer exists today. As a true vestige of the past, the OZM project freezes this artistic monument in time thanks to a reconstruction of the building and its artworks in virtual reality. Using photogrammetry we are transferring real exhibitions into the virtual world and aim
to preserve them for all time.

WELTFERN PHOTOGRAMMETRY REWORKED

WELTFERN PHOTOGRAMMETRY REWORKED

WELTFERN PHOTOGRAMMETRY REWORKED

WELTFERN PHOTOGRAMMETRY REWORKED

WELTFERN PHOTOGRAMMETRY REWORKED

DIGITAL 3D PHOTOSCAN

DIGITAL 3D PHOTOSCAN

DIGITAL 3D PHOTOSCAN

DIGITAL 3D PHOTOSCAN

DIGITAL 3D PHOTOSCAN

With various mapping methods we got the maximum quality from photos and geometry. Performance is a decisive factor, but in the end it's all about the visual impact of the artwork. In order to make art relivable, we give everything for the incomparable feeling of space that Virtual Reality offers.

with various mapping methods we get the maximum quality from photos and geometry. Performance is a decisive factor, but in the end it's all about the visual impact of the artwork. In order to make art relivable, we give everything for the incomparable feeling of space that Virtual Reality offers.

with various mapping methods we get the maximum quality from photos and geometry. Performance is a decisive factor, but in the end it's all about the visual impact of the artwork. In order to make art relivable, we give everything for the incomparable feeling of space that Virtual Reality offers.

with various mapping methods we get the maximum quality from photos and geometry. Performance is a decisive factor, but in the end it's all about the visual impact of the artwork. In order to make art relivable, we give everything for the incomparable feeling of space that Virtual Reality offers.

with various mapping methods we get the maximum quality from photos and geometry. Performance is a decisive factor, but in the end it's all about the visual impact of the artwork. In order to make art relivable, we give everything for the incomparable feeling of space that Virtual Reality offers.

WELTFERN PROCEDURAL MODELING

VR/AR/WEB VISUALIZER / PRODUCT DESIGN / MARKETING

VR/AR/WEB VISUALIZER / PRODUCT DESIGN / MARKETING

VR/AR/WEB VISUALIZER / PRODUCT DESIGN / MARKETING

VR/AR/WEB VISUALIZER / PRODUCT DESIGN / MARKETING

PROCEDURAL
AND EFFICIENT

PROCEDURAL
AND EFFICIENT

PROCEDURAL
AND EFFICIENT

PROCEDURAL AND EFFICIENT

PROCEDURAL
AND EFFICIENT

Working with photogrammetry data can be really challenging. To be more efficient, we work with cutting edge technology. At weltfern we think of models as tools. That means every repetetive element is generated procedurally to be faster and give more creative freedom to place objects in the game engine.

Working with photogrammetry data can be really challenging. To be more efficient, we work with cutting edge technology. At weltfern we think of models as tools. That means every repetetive element is generated procedurally to be faster and give more creative freedom to place objects in the game engine.

Working with photogrammetry data can be really challenging. To be more efficient, we work with cutting edge technology. At weltfern we think of models as tools. That means every repetetive element is generated procedurally to be faster and give more creative freedom to place objects in the game engine.

Working with photogrammetry data can be really challenging. To be more efficient, we work with cutting edge technology. At weltfern we think of models as tools. That means every repetetive element is generated procedurally to be faster and give more creative freedom to place objects in the game engine.

Working with photogrammetry data can be really challenging. To be more efficient, we work with cutting edge technology. At weltfern we think of models as tools. That means every repetetive element is generated procedurally to be faster and give more creative freedom to place objects in the game engine.

LASER DATA AND FOTOS

VR/AR VISUALIZER / ENGINEERING / IMMERSIVE TRAINING

VR/AR VISUALIZER / ENGINEERING / IMMERSIVE TRAINING

VR/AR VISUALIZER / ENGINEERING / IMMERSIVE TRAINING

VR/AR VISUALIZER / ENGINEERING / IMMERSIVE TRAINING

YOUR ART GALLERY ONLINE

YOUR ART GALLERY ONLINE

YOUR ART GALLERY ONLINE

YOUR ART GALLERY ONLINE

YOUR ART GALLERY ONLINE

Short before the physical OZM gallery disappeard our partner Rundblick 3D did a intensive scan of every piece of art so it came to live right in your web browser. The embed the WebGL player, can be included in every website and makes it possible to engage with 3D content. For the processing of all the scandata AI was utilized to save time by automating manual tasks

Short before the physical OZM gallery disappeard Rundblick 3D did a intensive scan of every piece of art so it came to live right in your web browser. The embed the WebGL player, can be included in every website and makes it possible to engage with 3D content. For the processing of all the scandata AI was utilized to save time by automating manual tasks

Short before the physical OZM gallery disappeard Rundblick 3D did a intensive scan of every piece of art so it came to live right in your web browser. The embed the WebGL player, can be included in every website and makes it possible to engage with 3D content. For the processing of all the scandata AI was utilized to save time by automating manual tasks

Short before the physical OZM gallery disappeard Rundblick 3D did a intensive scan of every piece of art so it came to live right in your web browser. The embed the WebGL player, can be included in every website and makes it possible to engage with 3D content. For the processing of all the scandata AI was utilized to save time by automating manual tasks

Short before the physical OZM gallery disappeard Rundblick 3D did a intensive scan of every piece of art so it came to live right in your web browser. The embed the WebGL player, can be included in every website and makes it possible to engage with 3D content. For the processing of all the scandata AI was utilized to save time by automating manual tasks

 

the OZM virtual gallery online

the OZM virtual gallery online

 

OZM virtual gallery online

 

the OZM virtual gallery online

the OZM virtual gallery online

on four floors in different exhibition rooms
you will find the works of
WON ABCDanny Doommittenimwald
ArtOneDarco FBILoomitME
Darko Nikolic Caramello
GodlingLady Wave
Simo, Gerbos, Tasek, Sablage and OZ .

on four floors
in different exhibition rooms
you will find the works of
WON ABC
Danny Doom
mittenimwaldArtOne,
Darco FBI
LoomitME
Darko Nikolic Caramello
Godling, Lady WaveSimo,
Gerbos, Tasek, Sablage and Oz .

on four floors
in different exhibition rooms you will find the works of WON ABCDanny Doom
mittenimwald
ArtOne
Darco FBILoomitME
Darko Nikolic Caramello
Godling
Lady WaveSimo, Gerbos, Tasek, Sablage and  Oz .

on four floors in different exhibition rooms you will find the works of
WON ABC, Danny Doom
mittenimwaldArtOne
Darco FBILoomitME
Darko Nikolic Caramello

GodlingLady Wave
Simo, Gerbos, Tasek, Sablage and  Oz .

on four floors in different exhibition rooms you will find the works of
WON ABC, Danny Doom
mittenimwald
ArtOne
,
Darco FBI
Loomit, ME
Darko Nikolic Caramello

Godling,
Lady Wave
Simo, Gerbos, Tasek, Sablage and  Oz .

- EXPERIENCE ART LIKE NEVER BEFORE

- EXPERIENCE ART LIKE NEVER BEFORE

- EXPERIENCE ART LIKE NEVER BEFORE

- EXPERIENCE ART LIKE NEVER BEFORE

- EXPERIENCE ART LIKE NEVER BEFORE

LASER DATA AND FOTOS

LASER DATA AND FOTOS

LASER DATA AND FOTOS

LASER DATA AND FOTOS

LASER DATA AND FOTOS

support us and be part of it

support us and be part of it

support us and be part of it

support us and

be part of it

support us and be part of it

At weltfern we believe in the power of art you experience spatially. Currently, up to 6 people can simultaneously discover the virtual gallery on 4 floors. The goal is to integrate even more users. The project is set up in Unreal Engine and works with Steam VR on Windows Mixed Reality Devices, HTC Vive and Oculus Rift. We would like to bring the project to the Oculus Quest on a platform to publish and realize exhibitions online worldwide.
As a small company we don't have the financial possibilities, so we are looking for developers and supporters for the project!

At weltfern we believe in the power of art you experience spatially. Currently, up to 6 people can simultaneously discover the virtual gallery on 4 floors. The goal is to integrate even more users. The project is set up in Unreal Engine and works with Steam VR on Windows Mixed Reality Devices, HTC Vive and Oculus Rift. We would like to bring the project to the Oculus Quest on a platform to publish and realize exhibitions online worldwide.
As a small company we don't have the financial possibilities, so we are looking for developers and supporters for the project!

At weltfern we believe in the power of art you experience spatially. Currently, up to 6 people can simultaneously discover the virtual gallery on 4 floors. The goal is to integrate even more users. The project is set up in Unreal Engine and works with Steam VR on Windows Mixed Reality Devices, HTC Vive and Oculus Rift. We would like to bring the project to the Oculus Quest on a platform to publish and realize exhibitions online worldwide.
As a small company we don't have the financial possibilities, so we are looking for developers and supporters for the project!

At weltfern we believe in the power of art you experience spatially. Currently, up to 6 people can simultaneously discover the virtual gallery on 4 floors. The goal is to integrate even more users. The project is set up in Unreal Engine and works with Steam VR on Windows Mixed Reality Devices, HTC Vive and Oculus Rift. We would like to bring the project to the Oculus Quest on a platform to publish and realize exhibitions online worldwide.
As a small company we don't have the financial possibilities, so we are looking for developers and supporters for the project!

At weltfern we believe in the power of art you experience spatially. Currently, up to 6 people can simultaneously discover the virtual gallery on 4 floors. The goal is to integrate even more users. The project is set up in Unreal Engine and works with Steam VR on Windows Mixed Reality Devices, HTC Vive and Oculus Rift. We would like to bring the project to the Oculus Quest on a platform to publish and realize exhibitions online worldwide.
As a small company we don't have the financial possibilities, so we are looking for developers and supporters for the project!

PARTNERS

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TERMS AND CONDITIONSPRIVACY STATEMENT | DATENSCHUTZERKLÄRUNG
COPYRIGHT © 2024 weltfern ALLE RECHTE VORBEHALTEN.
TERMS AND CONDITIONSPRIVACY STATEMENT | DATENSCHUTZERKLÄRUNG
COPYRIGHT © 2024 weltfern ALLE RECHTE VORBEHALTEN.
TERMS AND CONDITIONSPRIVACY STATEMENT | DATENSCHUTZERKLÄRUNG
COPYRIGHT © 2024 weltfern ALLE RECHTE VORBEHALTEN.
TERMS AND CONDITIONS
PRIVACY STATEMENT
| DATENSCHUTZERKLÄRUNG
COPYRIGHT © 2024
weltfern ALLE RECHTE VORBEHALTEN.
TERMS AND CONDITIONS | PRIVACY STATEMENT | DATENSCHUTZERKLÄRUNG COPYRIGHT © 2024 weltfern ALLE RECHTE VORBEHALTEN.