17. February 2021No Comments

GLB Animations – .glb the JPEG of 3D

Scan this QR Code to see the knight with your own eyes!

The augmentable animation features are unique - using .glb which is referred as the JPEG of 3D! Multiple animation clips can be merged into one 3D object without any effort. This means you can animate an asset with different poses, animations and cycles and select each of them inside augmentable and play them in augmented reality. This helps with quick creation and feedback on iterations of assets, while maintaining the convenience of having everything on one platform. Read more

16. February 2021No Comments

Materialization and 3D Assets

How can you make more realistic 3D Assets?

augmentable gives you all the tools you need to create a photorealistic digital double. And we want to share our wisedom how to do Materialization. So how do you achieve this photorealistic level of detail? It is not just the model itself, but especially it’s materials. Color, Roughness and Metalness all play a part in recreating the subtleties of real life. Everything needs to be thought of - How much light reflects off the surface? Are there visible reflections? If yes, how clear are they? The list goes on. That's when the materialization and 3D assets comes in. The augmentable editor gives you the possibility to adjust and fine tune all of these factors. Subsequently you can use the viewer to check if the rendered result matches your desired look.

Read more

15. February 2021No Comments

Remesh – Achieving Photorealism with augmentable

You probably have been fooled before. A picture that looked like a photo was not real at all, it was actually a computer generated image. Whether in a movie, a game or a commercial, Photorealism is everywhere. To achieve such a resemblance to life, a couple of points need to be considered. One of the most important ones deals with the level of detail of the 3D objects and textures used - with augmentable and other Remesh tools. A reasonable amount can be achieved through different methods. Whichever one you use, they all provide you with a 3D object that is made up out of a lot of data. This is not only harder to work with, it also results in huge file sizes which take up a lot of space. The resolution is to optimize both the 3D object and the textures associated with it. Read more

21. August 2019No Comments

DSGVO: Wie Unternehmen sich gegen Datenschutzverletzungen wappnen

Datenschutzverletzungen (data-breaches) aufgrund der DSGVO sind keine Seltenheit. Umso wichtiger ist es, im Ernstfall richtig zu reagieren und unverzüglich die erforderlichen Maßnahmen einzuleiten. Wir führen Unternehmen durch die unklaren Rechtsgewässer und zeigen auf was Unternehmen auf rechtlicher Seite bei Ihren digitalen Kommunikationskanälen beachten müssen.
Read more

29. July 2019No Comments

Workshop: Die Zukunft des Marketing am 09.09. und 12.09.2019 in Kiel

Was ist das nächste große Ding? Was kommt nach dem Smartphone? Wohin führt der Weg im Marketing? weltfern interactive gibt in einem Innovationsworkshop einen Einblick in die "Die Zukunft des Marketing". Ziel ist dabei, neben der Wissensvermittlung, Strategien aufzubauen und zu analysieren, wie u.a. KI, VR, AR, digitale Vernetzung und Web 3.0 das Marketing verändern werden.

Read more

Folgen Sie uns

Folgen Sie uns

Folgen Sie uns

Folgen Sie uns

TERMS AND CONDITIONSPRIVACY STATEMENT | DATENSCHUTZERKLÄRUNG
COPYRIGHT © 2021 weltfern ALLE RECHTE VORBEHALTEN.
TERMS AND CONDITIONSPRIVACY STATEMENT | DATENSCHUTZERKLÄRUNG
COPYRIGHT © 2020 weltfern ALLE RECHTE VORBEHALTEN.
TERMS AND CONDITIONSPRIVACY STATEMENT | DATENSCHUTZERKLÄRUNG
COPYRIGHT © 2020 weltfern ALLE RECHTE VORBEHALTEN.
TERMS AND CONDITIONS
PRIVACY STATEMENT
| DATENSCHUTZERKLÄRUNG
COPYRIGHT © 2020 weltfern ALLE RECHTE VORBEHALTEN.
TERMS AND CONDITIONS | PRIVACY STATEMENT | DATENSCHUTZERKLÄRUNG COPYRIGHT © 2020 weltfern ALLE RECHTE VORBEHALTEN.
Contact